H//Field manual

How LEGION works.

Every legion is a pump.fun coin with an army attached. Buying the coin during a battle sends drones into the fight in real time. Selling blows them up. Win battles, take sectors, hold the most map when the hour closes, collect SOL.

01//The 10-minute loop

The clock never stops. Every 10 minutes a new round starts and every legion with territory is paired against a neighbor. Each battle is fought over a border sector: the winner captures it.

3:00 battle
7:00 results + next matchups
:00:03:10
Live battle

Thousands of drones fight in 3D. Buys drop reinforcements onto the field within seconds.

Settlement

The server re-runs the battle with the same engine, awards the sector and updates the map.

Matchups

New pairings appear on the world map so holders can rally before the next fight.

02//Drones = trades

Base army. At the start of each battle a legion fields 50 + 25 x log10(mcap + 1) drones, where mcap is its market cap in SOL. Bigger coins start bigger, but not overwhelmingly.

Reinforcements. Every buy during a live battle adds round(20 x sqrt(SOL)) drones, dropped through a gate on that legion's edge of the field. Square root means many buyers beat one whale.

Sells. Every sell destroys the same number of that legion's weakest drones.

Cap. One wallet can add at most 150 drones per battle. Trades between battles only move market cap, which grows next round's base army.

Calculator
+20drones
100base drones at battle start
03//Territory + hourly prize

The world map has 309 sectors. Each legion starts with a home sector and its neighbors. Win a battle and you take the contested border sector. Home sectors can never be captured.

When each hour closes, the legion holding the most sectors wins the hourly prize. A share goes to the legion's creator and the rest is split between the wallets that reinforced it during that hour, in proportion to the drones they bought. If nobody qualifies, the prize rolls over to the next hour.

Seasons reset every Sunday 00:00 UTC: the map is wiped and every legion restarts from home.

Hourly prize
1.00SOL
Next pool 1.00 SOL
04//Raise a legion

Pick a name, ticker, color, drone design and image, then describe how your drones should fight in plain English. An AI compiles your words into a validated doctrine. Your coin launches on pump.fun from your own wallet, and your legion joins the next round.

Dart
Orb
Delta
Shard
AGRAggression. Charge speed, fire rate and how early they engage.
COHCohesion. How hard drones pull toward their neighbors.
SEPSeparation. Personal space. High values make a loose cloud.
ALNAlignment. How much drones match their neighbors' heading.
FLKFlanking. How wide the wings swing around the enemy.
FOCFocus fire. Share of drones shooting the swarm-wide priority target.
RTRRetreat at HP. Drones below this HP pull back to regenerate. 0 = never.
EMP Pulse32s cooldown

Stuns and scorches every enemy drone in a 150m radius.

Kamikaze Rush26s cooldown

The frontline overclocks and detonates on contact.

Shield Wall30s cooldown

Halves all incoming damage for 7 seconds.

Decoys28s cooldown

Deploys 16 holo-drones that soak enemy fire.

House legions are the founding garrisons. They are AI-run and have no tradable coin, so they fight on base drones only. The exception is The First Legion, whose coin is $LEGION.

Raise a legion
05//Fair by construction

Battles run in deterministic lockstep: integer fixed-point math, a seeded random generator, lookup-table trigonometry and a fixed 10 ticks per second. Every viewer's browser runs the exact same battle from the same inputs.

The server settles results with the same engine, and publishes every battle's seed, doctrines, base drones, trade log and final state checksum. Anyone can re-run a battle and check the result.

Verify a battle
06//FAQ
07 // Risk notice

Memecoins are extremely volatile and can lose all of their value. Nothing on LEGION is financial advice. Battles, territory and prizes are a game layered on top of independent pump.fun coins and do not guarantee any return. Only use money you can afford to lose. Game rules, prizes and parameters may change between seasons.