V//Verifiable battles

Don't trust. Re-run it.

Every battle is a pure function of its seed, both legions' compiled doctrines, their base drone counts and the time-ordered trade log. Same inputs, same battle, on every machine. Pick any battle below and verify it in your own browser.

Timestep
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Math
--
integer fixed-point, no floats
Randomness
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seeded per battle
Trig
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identical on every CPU
Capacity
--
drones per battle
01
Inputs are published

Seed, doctrines, base drones and every trade (tick, side, drones) are public the moment a battle settles.

02
The engine is deterministic

Fixed-point integers, a seeded PRNG and lookup-table trig mean no hardware or browser can drift.

03
Checksums must match

The server publishes a fingerprint of the final state. Your browser re-simulates all 1800 ticks and compares.

S//Settled battles
0 on record
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